in challenge 3 we had to make the bat switch from costume to costume to give an illusion of flying, and in challenge 4 we had to make the bat appear as if it was flying towards you by changing the size.
Tuesday, October 26, 2010
scratch challenge 2.
i have designed an animation where there are fish swimming around and when they come n contact with the shark, the shark closes its mouth giving the illusion of it chomping them, and they disappear for a few seconds, giving an illusion of them being eaten.
here is the script for the shark;
here is the script for the shark;
here is the script of one of the fish;
here is a screenshot of the animation;
Wednesday, October 20, 2010
Tuesday, October 19, 2010
flowchart questions.
1. For each of the flowcharts below describe in words what you think they will do.
In this flowchart, it shows the process of printing temperature. It begins by reading the temperature, it then deciphers whether the temperature is below 32, if yes, it prints "below freezing", if not, it prints "above freezing".
This flowchart demonstrates the one second response to a switch. When the switch is on, LED will be turned on, after one second, LED is turned off and the timer is reseted.
2. Convert one of the algorithms you have created in the previous task into a flowchart.
click here. (btw, i made it wrong)
In this flowchart, it shows the process of printing temperature. It begins by reading the temperature, it then deciphers whether the temperature is below 32, if yes, it prints "below freezing", if not, it prints "above freezing".
This flowchart demonstrates the one second response to a switch. When the switch is on, LED will be turned on, after one second, LED is turned off and the timer is reseted.
2. Convert one of the algorithms you have created in the previous task into a flowchart.
click here. (btw, i made it wrong)
Tuesday, October 12, 2010
algorithm questions.
definitions.
algorithm; a precise rule (or set of rules) specifying how to solve some problem
pseudocode; a compact and informal high-level description of a computer programming algorithm that uses the structural conventions of a programming language, but is intended for human reading rather than machine reading
machine language;a system of instructions and data executed directly by a computer's central processing unit
high level computer language; programming language with strong abstraction from the details of the computer
flowchart;a diagram of the sequence of operations in a computer program or an accounting system
sequence; serial arrangement in which things follow in logical order or a recurrent pattern
selection;the act of choosing or selecting
repetition;an event that repeats
traffic lights;
approach lights.
check colour of light.
if the light is green then continue.
if the light is red then stop.
if the light is orange then slow down.
entering room;
approach door.
reach for door knob with hand.
twist door knob open.
push/ pull door open.
enter room.
algorithm; a precise rule (or set of rules) specifying how to solve some problem
pseudocode; a compact and informal high-level description of a computer programming algorithm that uses the structural conventions of a programming language, but is intended for human reading rather than machine reading
machine language;a system of instructions and data executed directly by a computer's central processing unit
high level computer language; programming language with strong abstraction from the details of the computer
flowchart;a diagram of the sequence of operations in a computer program or an accounting system
sequence; serial arrangement in which things follow in logical order or a recurrent pattern
selection;the act of choosing or selecting
repetition;an event that repeats
traffic lights;
approach lights.
check colour of light.
if the light is green then continue.
if the light is red then stop.
if the light is orange then slow down.
entering room;
approach door.
reach for door knob with hand.
twist door knob open.
push/ pull door open.
enter room.
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